Where they had difficulty, however, was knowing when to use the Invention cards for their abilities. It was easy to learn and fun to play. I mostly just got them for the points. My dad says it is like building an engine. I think that is right and liked what I built. The Parent Geeks also enjoyed the game, finding it to be casual and relatively quick. Each turn had much to ponder, but the players never felt overburdened with too much to consider. It was always fun to roll the dice and then consider all the different ways you could use them.
This forces you to think critically, but as you keep playing, it gets easier and easier. Fun with my friends and the family. I wish the icons were a bit easier to understand, but the rule book had enough information in the back that summarized the Invention card abilities to make it easy enough to play. You roll dice and use the values or modify them until you cannot use them again.
Rise, repeat, roll, etc. Good enough for a filler, I guess, but barely. It is too slow and dull. Each turn is predictable in its approach with only the choices — which are never very different — being the only shifting game element other than the random dice values.
This game is mediocre at best. It has what seems to be great potential but fizzles out almost as quickly as it starts. But understand I say this from my perspective as a Gamer Geek. I wanted Nerdy Inventions to do more, be more, and give us a deeper game. Unfortunately, it never did, even after you start building out your Invention Row.
It remains the same level of difficulty, the same level of randomness, and the same energy level. Players get more choices, but the cost is always the same. This means, ultimately, that no matter how many options you have, there is always the limiting factor that keeps you locked at a steady-state, which is excellent for casual gamers but not for those of us who are looking for deeper and more engaging gameplay.
That said, if I were to put on my casual gamer hat as a Parent Geek, Nerdy Inventions was a great filler game and one to put in front of the kids. The game can drag on a bit too long at times — especially when playing with younger Child Geeks — but the game does an excellent job of keeping pace with the energy level it creates and expects from its players.
Nerdy Inventions is not what I would consider a bad game, nor do I see it as a good game. This tells me that Nerdy Inventions certainly has a place at the gaming table, but not necessarily in your heart. So give it a go and see if this little dice game invents fun at your family table. This game was given to Father Geek as a review copy. Father Geek was not paid, bribed, wined, dined, or threatened in vain hopes of influencing this review.
Such is the statuesque and legendary integrity of Father Geek. This site uses Akismet to reduce spam. Learn how your comment data is processed. Enter your email address to get notified of new reviews. Email Address. GoodCritters Game Review ». By Cyrus September 29, - pm September 29, Reviews. Endorsements: Gamer Geek rejected! High School Life icon on the home screen to start playing. High school is different for everyone, but when you play Nerdy Girl 2!
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BlueStacks 4 is not available on Windows XP. You must have Windows 7 or higher. Windows 10 is recommended. Casual Beauty Salon Games. High School Life on PC. Your browser does not support the video tag. Automate the predictable in Nerdy Girl 2! High School Life and transform your gameplay with Macros. High School Life on one window. And chat with your friend on the other.
And start creating fresh instances or clone an existing one. Script your way to gaming glory in Nerdy Girl 2! Write and run a set of commands to automate repeated tasks. Trigger the command by assigning it to any key. BlueStacks lets you master Nerdy Girl 2! It's all the fun of multi-player retro gaming without ever having to blow into a cartridge!
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