Guild recruitment tool 4.1




















Second is Guild recruitment tool. Ok so of your tired of seeing super spam of guild recruitment on trade chat that nightmare is gonna end soon. This tool is gonna allow you to search through the guilds that are recruiting, and guild masters can put they're info there of what kind of guild they are and what are they looking for etc etc.

Since players will want to join a certain type of guild again this is :. Amazingly enough no not really people started QQ'ing As A LOT of people play this game some most don't actually realize what's gonna happen. First of all the lack of tank's in random dungeons solo queue is not that people don't play them, is the fact of respect. As a tank you can't go smash you're buttons without thinking of the consequences, and as a dps would die, it wouldn't be to much of a problem, but a tank or healer dieing is called a wipe.

So comes the rants. If it's a wipe it's the tank's fault, if the tank die's is the healers fault and no it's not the healer's fault depending on the boss the tank can get one-shotted from full hp. The next bad thing is that a class can queue for multiple role's.

Now this is good as long as you have that talent tree to back it up. For example a paladin can queue as anything, tank, healer, dps, but it would be terribly bad to queue as a tank.. People will do that, it's not a matter of "if they will do it", it's a matter of "how many will do it".

From these two things i still don't see tanks queuing more in the tool solo. And the last bad thing is that "rise of the zandalari" which is the 2 new dungeons, will come in the same patch. Again i don't see myself doing those anywhere else then in a guild group.

I am still curious about how these new things will come out but i have my thoughts on what is gonna work good and what's gonna work bad. Well better said 4. Again class'es got some nerfs and buffs, pvp has been tweaked here and there, pve some tweaks but anything to major is yet to happen. Let's talk about changes first of all. Remember that Unholy Death knights got the nerfbat last patch because they where so overpowered while warrior is in that state to but blizz wont touch them for some really odd reason , well that nerf was actually base stat reducing.

Yeah u heard me, base stats reducing. For people that doesn't know what it means, baste stat reducing is kinda what it sounds, it diminishes the class's core stat for example strength or agility by a small margin. Easier said, after major patches the class that got base stat reducing will have enough to compensate, say against a burst class like Fury Warrior. Yeah it was inevitable to bring this up since it requires some attention. Some normal encounters got a tweak here and there but the most got in heroic modes, specially 10 man raids.

Now I'm no game designer or anything like that but Ok that side out now it seems that Blizzard is waiting for hardcore raiding guild's to get in depth with Sinestra 10 man mode. So what do we understand out of this?! Blizzard does not have a "staff" to play they're own game hardcore enough to get to those points of people actually QQ-ing.

Not that i encourage people whining but I've come to some of those moments of "omg this is impossible in 10 man", but eventually getting that kill with the guild. Thats all about changes I can say now.. It's time for whats about to come. As most know by now blizz is gonna re-use the old raids Zul'Aman and Zul'Gurub and make them as 85 heroic dungeons. Now before you all go "omg blizz is re-hashing old content because they are lazy" it's not actually re-hashing. Epics will drop but they wont be by any means better then the current raid gear, actually they will be weaker So if you are intending to see every encounter get your archeologist pants on and go digging.

They didn't say exactly how high level it requires but I'm pretty sure it's somewhere above Firelands will not come in this patch, again as all of the raiders know's and the patch is due to hit this half of the month rumor. Wednesday, March 2, Design vs. So 2 months or so has passed since Cataclysm has been launched. Blizzard did alot of changes, admitted thats they did mistakes and continuously do mistakes. So the announcement of 4. At the moment the casual guild community has a problem of evolution in raids because of the time they dont spend doing it hardcore.

The semi-hardcore thinks is kinda brutal for the casual side and yes it is and they are a little bit forced to put in more time in it. The hardcore players say it's pretty dumb because there was no gating-wait system during the holidays because they had to work in raids during Christmas which was kinda stupid.

Blizzard did not even consider anything of tuning down just a little bit and continued on pushing the content. Also blizzard seems to put rated bg above arena and thus assuming that they would balance pvp on that assumption. The normal player would think "yeah, i assume it's ok" while the more serious player will state one simple works which blizzard cant seem to answer that very good: "why?

Generally speaking Blizzard did say pvp wont be centered to the rule of balance 1v1 but i think taking it to the point if balance in a 10man team is kinda stupid.

A lot of players saw they'r class got brutally destroyed in terms of pvp and continue to wreck others just because they can and will once they see somesort of data out of place. The fact that they wait for maybe, i dont know, say reports of the same issue is never gonna happen as a hard result. People go on the PTR just to see mainly class changes to class and not experiment every dungeon raid or anything like that because by common sense is useless to go as playing on another premade character if u cant copy your own or have trouble doing it.

Shorter said blizzard expected that half or more of the WoW players would join ptr for another used space of 30g or almost that and go look at the changes that are gonna hit live, did not happen. And so they waited on "data" from the live servers to fix most of the important issues, thus leading into the new issues.

For starters in raids the scale difference between 25man and 10man is so ridiculously bad that as in a 25 man u can spare some class roles where in a 10 man you can never do that.

Zorinth 20 Sep TeeFVee 09 Jul Guild Creation Guide Started by restlessfreak , 04 May Arbalist 06 May AroundR 30 Dec Devihart 23 Dec Started by wicca3 , 31 Jul SaikanoxP 19 Dec HyunSooK02 01 Oct GFreestyler 28 Sep Hot 47 replies views. Crecjay 04 Sep LordSorin 03 Sep Looking for a friendly guild that will help me lvl and me help lvl Started by Adorm , 21 Aug Doing a similar thing with the guild recruitment tool would give guilds a great option in game.

It would make life easier to find players on your server looking for a guild as lower end guild have a harder time finding people to transfer servers. Currently we rely on the forums where we have to weed through post of other recruiters. Most of this end game content in this game requires a guild.

Customer Support has no hand in game design or influence. Support Customer Support. Thank you in advance for clarification.



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