If you are new to building, you will need to know about foundations and how they work and can be placed. If you're already experienced with foundations, you can skip ahead to the "Box or Not? Proper use of foundations can really improve your house: they can add detail, allow you to have basements and cellars, and they can be quite attractive too.
But, they are not without their issues Building foundations is the same in The Sims 2 and The Sims 3. You should use the basic brick foundation for the main base of the house. The other types of foundations TS2's interior foundations and both the lattice ones from both games are for special applications such as porch areas, but should not usually be the main base for your house.
This type of foundation placement means that your stairs down from the foundation will not be the standard four-step height. When placing stairs to the ground, it may automatically lower or lift the terrain at the slightly so the stairs fit in properly without leaving a half step at the bottom. If you prefer to control the exact height yourself, you can First, place the stairs and allow the game to adjust the terrain.
Then, use the cheat constrainFloorElevation false for Sims 3 or boolProp constrainFloorElevation false for Sims 2 and then flatten the terrain at the bottom of the steps. The terrain will snap up around the steps and will leave you with a half step at the bottom.
Remember to always turn the cheat off afterwards by repeating the cheat and changing "false" to "true. You'll need to have the foundation tool selected. Hold down the ctrl key and delete the center of your foundation so that there is only ONE tile of foundation left as a border, all around the edge of your house. This open area is going to be your basement, but first you'll need to dig down to make it a full level depth.
Go to the modular stairs tool and place one set of stairs. Then at the bottom of the first set of stairs, place another set going further down, and at the bottom of the second set, place a third set.
This bottom tile is the proper depth for your basement. Delete the 3 sets of stairs and then use the level tool to level out the bottom of the basement so that it is flat. Now you can add stairs from the foundation above to the basement level, you can add walls and floors and furniture like a normal room, and texture the walls however you like.
The only limit is that you cannot put any windows or doors in the basement though there are ways around that for more advanced builders. The picture to the right shows a foundation with the stairs leading down to it from the foundation above. Building without using foundations is even easier than with foundations, and requires little explanation.
You simply use the wall tool and begin putting the walls in whereever you like, in a flat area. Houses without foundations can be less expensive as you don't have to purchase foundations and stairs to connect to them, but you also can't have a basement unless you do a true TS2 sunken basement, but that's extremely advanced building.
They can also be a little easier to play when it comes to switching levels, but they may not look as nice. Let the style of the house and what you want it to end up like be your guide, whether you use foundations or not.
SO many people have problems with building box houses! To make an interesting single-story home, use small extensions to the structure. Start with a basic box yes, a box, but it's just a building block, not the final structure.
Then put a small extension of about 3x4 tiles, and then choose another side and add another - doesn't have to be the same size, or symmetrical in any way, and you can do it with diagonal edges, like a bay window. Several additions like this on the house will give it a lot more depth than a rectangular bungalow with just a bay window. Again, you can use boxes as building blocks to make an overall non-boxy house.
For example, begin with your living room as a box, then add another box somewhere else for the dining room, and another box for the kitchen, varying the sizes and the way they match up, using diagonal walls here and there, and so on, so that when you have placed all the rooms you get a much more interesting look.
For a bit more interest, you can build "dummy rooms". These are rooms that look real but aren't. If you look at the picture to your right you will see an example of dummy roofs on the third floor. Those 2 rooms are in no way useable and are just there for effect; this works really well if you want to give the illusion of more space without much cost.
When building upper floors, don't just copy the lowest floor! Upstairs and downstairs the same shape looks looks really dull, no matter how interesting downstairs was. You can either leave spaces to place roofs see picture to right: second floor on the left , or you can put a balcony to break it up see picture to right: second floor on the right.
These two techniques make the house more interesting and less rigid; a rigid house is a boring house. Of course, you don't have to go nuts and make a completely strange shaped building, but make sure there is variation and interest in the shape of your house!
Make sure to turn off the moveObjects and snapObjectsToGrid cheats when placing build items like windows and doors - both cheats make it difficult or impossible to place items properly.
Always put care and thought into choosing the a correct and appropriate style of windows based on the style of the house - you wouldn't want shiny full-length ultra-modern windows on a classical grand Victorian house. Make sure your styles don't clash. Do a little research into building styles to see what general types of windows are used in that style or era. This same principal applies to all styles of houses, even if you are making something totally on your own, never seen before - the look and feel of the windows you use should match the look and feel of the house as a whole.
This is probably the most important aspect of using windows - many builders make poor decisions when it comes to which type to use where. The style of the house can impact what types of windows you'd want to use overall - a modern beach house would tend to have larger windows than a Tudor-inspired house in the suburbs. Keep in mind the room type too - bedrooms, bathrooms, etc. Not only do windows impact the environment scores on the inside of the house for the sims, but they also impact the players' or downloaders' perception of the house.
From the interior, it may look good to have two windows in the nursery, but looking at the house from the exterior, two windows on that section of wall might look strange. Builders often either leave large sections of wall without, or add in far too many - either way looks weird. You also can't just place them anywhere - there needs to be a balance and flow to it that goes with the rest of the house.
Avoid strange window placement by placing the windows on the exterior before you build the interior rooms, so you can make sure that the outside is aesthetically pleasing as well as the inside. Take a look at some real life houses or house plans to see what realistic window placement looks like, and try to build accordingly. This is the obvious one, of course - choose doors that fit the style of your home. Medieval doors on a modern house look just plain silly and makes it seem like you didn't care very much about your house.
Generally, the nicest and biggest door of your house goes out front. When choosing your front door, it should not only fit the style, but also match in color. Don't use a sliding glass door as your front door unless you've got a very good reason, and make sure you use a door that's appropriate to an exterior - interior doors are usually simpler looking.
Take the time to find something that really matches your house. You may have to rework the entrance a little bit for symmetry - if you had a 2-tile front door planned and your entry is 3 tiles, it's probably going to look a bit odd unless you put some extra effort into laying out the porch properly.
If you have a poorly placed door, it might not work, will look ugly, or even silly. Doors with glass in them are generally meant as exterior doors sliding glass doors, glass pane doors, or stained glass doors , not leading into another room of the house.
In TS3, there has to be a full tile between a door and an object parallel to it. In TS2, it isn't necessary to have a full tile - you can have them lining a single tile corridor - but that is also something to avoid that is covered in the Interiors part of this tutorial. Arches are the best of both worlds. They are acceptable inside and outside, can lead to most rooms, and have a decorative and beautiful property. Since these wonders are basically doors, all of the same principals apply, except for placement.
Arches can be more versatile in regards to placement than doors. They can be placed anywhere inside or outside with the exception of being the way to enter a bedroom or bathroom.
You can use them inside of bedrooms and bathrooms as architectural features for example, into a room-within-a-room to contain a hot tub in a lavish bathroom , just not as as the main point of entry.
There are doors into bedrooms for a reason. Don't be lazy and use the auto-roofs! Lazy does not lead to nice houses! While it's nice to have the ability and convenience to click and have a roof pop up, the auto-roof tool usually does a terrible job!
While you may be an auto-roof addict, it's worth improving your skills and building your own. Lots of roof types! Each has their own benefit and look best when combined with other roof styles. That is another downside to auto-roof - it places all of the same kind of roof over the whole house. It looks repetitive, icky, awkward, impersonal, and lack-luster.
Sometimes autoroof CAN do a nice roof usually on super simple small houses , but it is still recommended to be avoided, as this happens very rarely.
Something else to take into consideration is the adjustment of roof height. As you can see to the right image, all of those roofs were rendered with the same roof height and the autoroof button.
Some of them might not have looked as bad if their slopes were adjusted. Nightlife introduced the "roofSlopeAngle []" cheat and Seasons brought with it "individualRoofSlopeAngle []" making for more intricate, and much nicer, roofs. If your roof is over two stories high, it is either a pyramid or a bad roof or both.
Even if you're stuck with just the base game of TS2 and its limited roof options, there are ways to break up that roof of yours and make it look like it isn't so tall. Normal driveways are just, as they sound: normal straight driveways. You can use this dirveway for most houses - small houses, family homes, and certain bigger houses. Using a real house as a basis for your Sims 3 house's exterior can provide a useful guide in case you're having trouble visualizing what you want your house to look like.
You can find images of houses on real estate sites such as Zillow, or you can simply search Google's images section for pictures of a particular style of house. Select an empty lot. Click a lot on which you want to build your house, then click the paint roller-shaped "Build" icon in the resulting pop-up menu. Familiarize yourself with the Sims 3 house-building interface. Once the lot opens, the building tab will open at the bottom of the screen; you should see a diagram of a house, along with various house components, listed there.
Selecting a specific piece of the house diagram e. Even out the ground. Click the mound-shaped "Terrain Tools" icon in the house diagram, then click and drag across your lot to select the whole thing before you release the mouse button.
Create the foundation. Click the foundation icon below the house diagram, then click and drag across the lot. This is the base on which your house will rest, and it will determine the shape of your house. If you want to make an irregular-shaped house e.
Add walls to your foundation. Click the house diagram's wall making sure not to click the window instead , then click and drag your wall all the way around your house.
This will create the first floor's outer wall. Partition your first floor's rooms. Using the wall tool, click and drag from the outer wall inward to create dividing walls. Examples of rooms you may wish to create include a kitchen, bedrooms, and a bathroom. This step isn't necessary if you want to create an open floor plan, though you'll still most likely want to partition off the bathroom.
Add details for each floor. You can change the appearance of your house's floors by doing the following: Click the floor icon in the house diagram. Click the second tab from the left at the top of the diagram area.
Select a texture you want to use for your floor. Click and drag across the floor. Detail the walls. Much like you did for the floors, you can add textures, wallpaper, and more to your walls: Click the wall icon in the house diagram.
Select one of the tabs at the top of the wall section. Click or, depending on the texture, click and drag across the wall. Add and decorate a second floor if needed.
To add a floor to your house, click the floor section above the foundation of the house diagram, then click and drag across your house's outline.
You can repeat this process to add subsequent stories as needed. Add doors and windows. Click the door or window icon in the house diagram, then select a part of your house to add the door or window, then repeat as needed. You may first want to select a different door or window preset in the toolbar at the bottom of the screen. You can also add doors to walls inside your house. Put a roof on your house. Click the roof icon in the house diagram, then select a roof template and click and drag across the top of your house to apply the roof.
If you want to add intersecting roofs to extend your roof to cover an extended part of the house, you can repeat this process by dragging a new roof perpendicular to the existing roof.
Apply textures to your house's exterior. The final design element for your house is the exterior appearance. You can change the way your house's outside walls, doors, windows, roof, and other aspects look by doing the following: Select the part of the house you want to detail e.
Click a tab to view available textures e. Select a texture. Select the part of the house to apply the texture. Decorate your house. Now that your house's structure is complete, all that's left to do is add furniture, interior decorations, and any other details you want to apply.
You can do this by clicking the furniture tab above the "Build" tab at the bottom of the screen, selecting different tabs to view their related pieces of furniture or decorations, selecting a piece of furniture or decor, and selecting a space in your house. Method 2. Open the Sims 3 Exchange site. Go to thesims3. Unfortunately, you won't be able to use this method on the console versions of The Sims 3.
Log in. If you aren't automatically logged into the Sims 3 Exchange site, click Login in the top-left corner of the page, then enter your email address and password and click LOG IN.
If you haven't yet created a Sims 3 account, click the Join Now for Free link in the top-right corner of the window, then follow the on-screen instructions to create an account. Browse the available houses. Near the bottom of the page, you'll see a list of available house templates; you can click a house's thumbnail to view it at the top of the page, and you can skip to the next page of templates by clicking the page number in the top-right corner of the house preview section. Select a house.
Once you decide on a house, click its thumbnail in the house preview section to open it. It's to the right of the house preview. Doing so will open The Sims 3's launcher in a new window. Make sure that The Sims 3's disc is in your computer if you're playing off of a CD. Click the Downloads tab. This option is on the left side of the launcher window.
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